StatusReleased
PlatformsHTML5
Author11Allure
Made withUnity
Tags3D

Comments

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I really enjoyed experiencing your complete 4-scene parkour project. All levels share the same control scheme, menu style, interaction logic, and feedback rules. Players can master the operation in the first level and smoothly apply it to all other scenes, which shows excellent user-centred design. The character control is stable and responsive, making the whole experience comfortable and predictable.Strengths: Outstanding team consistency across forest, snow, amusement park, and city scenes. Controls are simple and intuitive, giving players confident user control. The feedback for collection, movement, and game results is clear and satisfying. The project has strong unity and high completion.Areas to Improve: A few scenes have obstacles that blend into the environment; better visual contrast would improve safety and guidance. The difficulty difference between some levels is a little big; keeping a more similar difficulty pace would make the overall experience more balanced.

After playing all four scenes in your team’s parkour project, I can clearly see that you have built a strong visual and functional hierarchy. The main menu, in-game UI, countdown timer, collection counter, and win/lose panels all follow a clear and unified layout. Important information is always placed in noticeable positions without blocking the game view. The design makes it very easy for players to understand goals, controls, and current status at a glance.Strengths: The four scenes keep highly consistent UI structure and text hierarchy. The main menu is well-organised, and each scene’s interface follows the same standard. The game goals are clear, and players never feel confused about what to do next. The overall project is tidy, professional, and easy to follow.Areas to Improve: Some UI text and icons could be slightly larger to improve readability during fast movement. The guidance signs in a few scenes are not obvious enough; strengthening path hierarchy would help players react faster.

Forest Parkour demonstrates excellent usability overall. The character controls are simple and clear, with responsive movement, jumping, and turning. Players can quickly get started without complicated learning. The level path is reasonably planned, with a smooth and comfortable rhythm, no confusing mechanics, and a clean UI layout that does not block the game view. Button sizes and interactive areas are well-designed. The goals are clear and easy to recognize, allowing both new and experienced players to understand the rules and enjoy the game smoothly. This fully reflects the user-centered usability design, making the parkour experience intuitive, clear, and effortless.

Strengths: Stable and comfortable control feel, coherent level flow, clear path guidance, simple and easy-to-use UI, strong forest-themed atmosphere, and high overall completeness.

Improvements: Add more obvious visual cues (such as path arrows or highlighted ground) at some jumping points to reduce player hesitation. Some obstacles blend too much with the environment, so increasing contrast or adding outline effects will improve recognition. Optimize the collider range to avoid occasional stuck issues and further enhance smoothness.

The Amusement Park Parkour performs outstandingly in interaction feedback. Every player action receives clear, instant, and explicit responses. Collecting food triggers particle effects, sound effects, and synchronized UI count updates. Jumping and landing provide smooth motion feedback, and win/lose states show obvious interface prompts and audio reminders. Players can always tell whether their actions are valid and their status has changed. This strong and timely feedback greatly improves operability, engagement, and enjoyment, making the experience smoother and more attractive, perfectly reflecting the core value of instant feedback in UX design.

Strengths: Rich and lively feedback, fast interaction response, clear UI prompts, smooth character animations, relaxed and fun amusement park atmosphere, and strong user experience.

Improvements: Some collection effects are too intense and may block the forward view; reduce their size or intensity appropriately. Speed up the restart process after failure to reduce waiting time. Add gentle prompt sound effects to guide players when they cannot find collectibles.

City Parkour offers great accessibility. The controls are simple and easy to understand, with reasonable and gentle difficulty settings, no overly harsh or complicated challenges, suitable for players of all ages and skill levels. UI text is clear with high color contrast, the screen is tidy and bright, and the camera is comfortable without visual pressure. With low operating barriers, clear rule instructions, and friendly guidance, the level is accessible to new and casual players alike. It fully embodies inclusive and user-friendly design, allowing everyone to enjoy parkour easily.

Strengths: Easy and friendly controls, clean and clear visuals, comfortable level rhythm, gentle difficulty curve, smooth overall experience, and high compatibility for all types of players.

Improvements: Some buildings and obstacles look too similar; add color differences or outline effects to improve recognition. Add small interactive elements in long straight sections to enrich the experience. Further optimize character movement feel in high-rise scenes to make jumping and landing more stable and natural.

Snow Parkour maintains high consistency throughout the design. The menu structure, UI style, interaction logic, item collection rules, and win/lose screens all fully match the team’s unified standards. Character controls, countdown display position, and feedback effects are consistent from start to finish without style conflicts or logical confusion. The visual tone, material style, and object proportions are coordinated, helping players maintain stable control expectations. This shows good design standards and team collaboration, ensuring a unified experience for the entire project.

Strengths: Unified art style, consistent interaction logic, standardized UI layout, strong immersive scene atmosphere, high consistency with team works, and high overall professionalism.

Improvements: Collectibles have low contrast against the snow environment and can be easily overlooked; increase brightness or add special effects to make them stand out. Path boundaries are not obvious in open snow areas, so light path markers can be added. Enlarge UI text and icons slightly to improve readability during fast parkour.